Entry Rusher
Rush
Built for the player who enters a house first and needs speed plus instant healing.
Strengths
- Fast first contact
- Strong when playing with a squad behind you
- Recovers quickly between fights
Limitations
- Weak in open ground
- Depends on teammates to trade
- Punishing if your close-range aim is inconsistent
Rush combos trade safety for tempo. They work best when your sensitivity is tuned for close red-dot fights and your HUD lets you jump, crouch and fire without moving your aim finger.