AK-style assault rifle
Assault RiflesMid to long rangeMatches guns like AK47, AK, Woodpecker
- General
- 85–95
- Red Dot
- 88–96
- Scope
- 70–80
Best used for
Holding angles and trading at medium range where each bullet matters.
High-damage rifles kick upward hard, so your control comes from a steady downward drag rather than fast flicks. Slightly lower red dot values keep that drag smooth instead of overshooting past the head line.
Aim control tips
- Fire in four to six bullet bursts and reset your aim between them
- Drag down and very slightly opposite to the horizontal kick
- Practise on a wall in training ground until the pattern stays inside a small circle
Balanced assault rifle
Assault RiflesMid rangeMatches guns like SCAR, XM8, Groza, M4A1
- General
- 88–98
- Red Dot
- 90–98
- Scope
- 72–82
Best used for
All-purpose mid-range fighting and pushing in ranked squads.
Moderate recoil rifles reward consistency more than raw sensitivity. Values a few points higher than a heavy rifle help you swap targets without losing the head line.
Aim control tips
- Keep General slightly below your red dot value for calmer tracking
- Strafe while firing so return fire misses your head
- Reset to hip fire when an enemy closes inside ten metres
Long-range marksman rifle
Assault RiflesLong rangeMatches guns like SVD, Parafal, Plasma
- General
- 80–90
- Red Dot
- 82–90
- Scope
- 62–74
Best used for
Single-tap trading across open ground and roof-to-roof fights.
Single-fire rifles need precision rather than speed, so scope sensitivity is the value to lower first. A calmer scope lets you make micro corrections instead of jumping past the target.
Aim control tips
- Tap-fire with a short pause so the scope settles between shots
- Lower 4X sensitivity before you lower General
- Aim at the upper chest and let recoil walk into the head
Fast-fire SMG
SMGsClose rangeMatches guns like MP40, Vector, MP5
- General
- 95–100
- Red Dot
- 92–100
- Scope
- 70–80
Best used for
Rushing buildings, close gunfights and finishing knocked enemies.
SMG fights are decided by how quickly you can find the head at short distance, so higher General and red dot values help. Scope values matter far less because you rarely scope in.
Aim control tips
- Aim at neck height so the spray climbs into the head
- Practise a short upward flick from chest to head
- Move constantly — SMG duels are won by movement as much as aim
Controlled SMG
SMGsClose to mid rangeMatches guns like UMP, Thompson, P90
- General
- 90–98
- Red Dot
- 90–98
- Scope
- 72–82
Best used for
Close fights where you also need to hold a short lane.
Lower fire-rate SMGs behave a little like rifles up close. Keeping values a touch under maximum makes it easier to hold the head line for the whole magazine.
Aim control tips
- Burst instead of holding the trigger past six bullets
- Use hip fire indoors and red dot for short lanes
- Match your fire button size to your finger, not to a video
Pump shotgun
ShotgunsVery close rangeMatches guns like M1887, SPAS12
- General
- 88–96
- Red Dot
- 85–95
- Scope
- 60–70
Best used for
Doorway fights, stair holds and one-shot pushes.
Shotguns need fast target acquisition, not fine tracking. Mid-to-high General helps you turn onto a target quickly, while scope values are almost irrelevant.
Aim control tips
- Aim at chest level — pellet spread covers the head from close range
- Pre-aim the door frame instead of swinging wide
- Swap weapon immediately after the shot rather than waiting for the pump
Semi-auto shotgun
ShotgunsVery close rangeMatches guns like M1014, MAG7
- General
- 90–98
- Red Dot
- 88–96
- Scope
- 60–70
Best used for
Aggressive close-range play with follow-up shots.
With more shots available you can afford slightly higher values and correct on the second shot, which suits players who rush frequently.
Aim control tips
- Keep moving between shots so you are hard to track
- Do not scope — hip fire keeps your field of view wide
- Learn the effective range so you stop trading at distance
Bolt-action sniper
SnipersVery long rangeMatches guns like AWM, Kar98k
- General
- 70–85
- Red Dot
- 80–90
- Scope
- 45–60
Best used for
Long-range picks from cover and opening a fight at distance.
Sniper scope sensitivity is the single value where lower is usually better. Small movements travel a long way inside a high-magnification scope, so a calm setting makes headshots repeatable.
Aim control tips
- Hold your breath before firing to steady the scope
- Lead a moving target by roughly one body width at long range
- Practise quick scope-in and scope-out to avoid being pushed
Semi-auto sniper
SnipersLong rangeMatches guns like M82B, SKS
- General
- 78–88
- Red Dot
- 82–92
- Scope
- 55–68
Best used for
Chip damage and pressure at long range with faster follow-ups.
Because you get multiple shots, a slightly higher scope value keeps you on target while an enemy repositions between hits.
Aim control tips
- Fire, correct, then fire again rather than spamming
- Watch the first bullet's impact to learn your lead
- Drop to a red dot weapon once the fight closes
Standard pistol
PistolsClose rangeMatches guns like MP5 pistol, M500, G18
- General
- 90–100
- Red Dot
- 90–100
- Scope
- 70–80
Best used for
Early-game fights before you find a primary weapon.
Pistols are used at close range in unplanned fights, so higher values that let you turn quickly are more useful than precise tracking.
Aim control tips
- Tap the fire button rather than holding it
- Aim head height immediately — pistol body damage is low
- Drop the pistol as soon as a better weapon is available
Heavy pistol
PistolsClose to mid rangeMatches guns like Desert Eagle, M500
- General
- 85–95
- Red Dot
- 88–96
- Scope
- 68–78
Best used for
A backup sidearm that can trade at slightly longer distance.
Higher-damage pistols have noticeable kick, so values just below your SMG settings keep the second and third shot on target.
Aim control tips
- Space your shots instead of firing as fast as possible
- Use it as a finisher rather than an opener
- Keep the same red dot value as your primary for muscle memory