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Custom HUD

Control layout library

Vorzilo Tools

Sensitivity and HUD are one system. These reference layouts show how button placement should change with your finger count and play style.

Comfort Two Finger

2 Finger · Beginner friendly

Large fire and scope buttons sitting close to the natural thumb arc so nothing needs a stretch.

  • Fire button oversized and slightly inside the right edge
  • Scope button directly above fire, not beside it
  • Crouch moved left of fire so the aim area stays clear
  • Jump kept small and low to avoid accidental taps

Close Range Two Finger

2 Finger · Rush

A tighter cluster for players who fight indoors and rarely scope in.

  • Fire button lowered to sit under the thumb resting point
  • Scope button reduced in size since it is used less
  • Medkit and gloo wall raised to the upper right corner
  • Left thumb keeps the joystick centred with no extra buttons

Balanced Three Finger

3 Finger · Balanced

The most common upgrade from two finger: index finger takes the fire button so the thumb can aim freely.

  • Fire button moved to the top right for the index finger
  • Scope button placed just below it within the same reach
  • Right thumb owns the aim drag area with nothing overlapping
  • Crouch sits between fire and scope for quick drops

Sniper Three Finger

3 Finger · Long range

Built around holding angles: scope access is instant and the aim area is deliberately wide.

  • Scope button raised above fire for a faster scope-in
  • Fire button slightly smaller to reduce accidental shots
  • Wide untouched aim zone in the centre right of the screen
  • Prone and crouch grouped on the far right edge

Standard Four Finger

4 Finger · Balanced

Both index fingers handle actions while both thumbs stay on movement and aim.

  • Left index on jump, right index on fire
  • Scope button under the right index for quick swaps
  • Both thumbs free for joystick and aim drag
  • Crouch on the left side so it can be pressed while strafing

Aggressive Four Finger

4 Finger · Rush

A layout for players who jump, crouch and fire at the same time during close fights.

  • Jump and crouch mirrored on the left edge for fast spam
  • Fire button shifted inward so the index finger never blocks the view
  • Gloo wall placed within left index reach
  • Scope kept small since most fights are hip fire

Precision Four Finger

4 Finger · Long range

Every button pulled toward the screen edges to leave the largest possible aim surface.

  • Buttons scaled down once accuracy is reliable
  • Aim drag area covers most of the right half of the screen
  • Scope and fire vertically stacked to avoid mis-taps
  • Utility items grouped in one corner rather than spread out

What is a custom HUD?

A custom HUD is the arrangement of your on-screen controls: fire, scope, jump, crouch, prone, utility items and the movement joystick. Free Fire lets you move and resize almost all of them, and that arrangement decides whether your sensitivity settings can actually be used.

The most common mistake is placing a button on top of the area where you drag to aim. When that happens, every long drag either lifts off the screen or presses something by accident, and it feels like a sensitivity problem even though the numbers are fine.

2 finger vs 3 finger vs 4 finger

  • 2 finger: both thumbs do everything. Simplest to learn, but your aim thumb also fires, so tracking suffers during a spray.
  • 3 finger: one index finger takes the fire button. This frees the aim thumb completely and is the single biggest control upgrade most players can make.
  • 4 finger: both index fingers handle actions such as fire, scope and jump, while both thumbs stay on movement and aim. Highest ceiling for close fights.
  • 5 finger: adds a middle finger for utility. Only worth it if four already feels natural.

How to improve your HUD

Work in one pass. Start with the fire button: place it where your finger already rests, not where you think it should go. Then clear the aim area of everything else. Then move jump and crouch within reach without lifting the aim finger. Finally, shrink each button until you start missing it, and step back one size.

Left-handed players should mirror the layout rather than adapt to a right-handed one. There is no advantage to copying someone else's handedness.

How to practise a new HUD

Spend the first training-ground session pressing buttons with no target — jump, crouch, scope, fire, swap. If you miss any button once, move it before you continue. The second session should be wall spray to re-learn recoil with the new finger positions, and only the third session should involve real duels.

Expect a temporary drop in performance for a few days. That dip is normal and is not a reason to revert; players who switch back after one bad match never finish the adjustment.

HUD library FAQ

No. Every layout here is a reference design written by the Vorzilo team and is not attributed to any real player. We do not publish anyone's private layout without permission.